Hello! Here is my first stylized model ever, I took a lot of pleasure making it and also let my imagination runs with a base of a phoenix. So for the process, I did the blockout with maya then I sculpted the high poly with zbrush. Back to maya then for the retopo and UV, finaly I baked and painted under Substance Painter exept for the feather which are handpainted in Photoshop. The render is done with Unreal Engine 4. The low poly still looks high because I wanted to keep a certain degree of detail for the render. Everything tooks me around 24 hours of works, working after school and during the weekend.
I hope you like it!
Thank you all and best wishes for the festive season!
Go to Sketchfab for better quality